Moon Druid Build - Wildshaper (2024)

The best Moon Druid build for Baldur's Gate 3 - Wildshaper. This subclass is mainly chosen for its Moon Druid Build - Wildshaper (1)Wild Shape​ beast forms - Bear, Owlbear, Tiger, Wolf, etc. Moreover, as a Druid, you will also have access to many spell options that apply control and work while shapeshifting.

Contents

  • Moon Druid Build - Wildshaper
    • Class Contribution
  • Leveling Overview
  • Starting the Game - Level 1
    • Races
    • Class
    • Cantrips
    • Prepare Spells
    • Background
    • Abilities
    • Skills and Expertise
  • Leveling Progression - Levels 2-12
  • Maximizing Ability Scores
  • Potions, Elixirs and Consumables
  • Illithid Powers
  • Equipment Recommendations
    • Act 1
    • Act 2 - mid-game
    • Act 3 - Final Build setup
  • Build Mechanics
    • Important Mechanics and Combos
    • Early Game Combat
    • Late Game Combat
  • Build Variations
  • Conclusion

Moon Druid Build - Wildshaper

As all the Druid's the build will come with a very high versatility. However, this one will concentrate more on Moon Druid Build - Wildshaper (2)Wild Shape​ form than its other subclass- Land Druid build. Sadly, with many bugs and hiccups, it does not work as well, but its animal forms can still provide an engaging combat approach.

As you reach higher levels special Myrmidon forms will be unlocked giving another layer of options for what to do in combat. Moon Druid Build - Wildshaper (3)Wild Shape: Water Myrmidon​ - can be used to heal and apply wet status. This is the perfect combo to be followed by your cold or lightning casters. Moon Druid Build - Wildshaper (4)Wild Shape: Earth Myrmidon​ is another option allowing you to be an unarmed heavy hitter.

Moreover, being a Druid, you can still access a solid spell list. These include various options for area control like Moon Druid Build - Wildshaper (5)Plant Growth, Moon Druid Build - Wildshaper (6)Sleet Storm, etc. Some can even allow you an easy win by making enemies barely move.

Another aspect is summoning spells - Moon Druid Build - Wildshaper (7)Conjure Woodland Being, Moon Druid Build - Wildshaper (8)Conjure Elemental, etc. Summons will provide additional control, distract enemies, and deal damage. Especially strong is Water Myrmidon which can apply wet to a large area.

Class Contribution

The build does need some multiclassing. This mainly stems from the problems with Moon Druid Build - Wildshaper (9)Wild Shape​ forms. Some myrmidons don't have correct weapon proficiency or access to good bonuses. So there will be a need for some workarounds.

10 Level Druid

So Druid is the core of this build and it comes with plenty of good stuff:

  • Control spells - Druid has plenty of control spells - Moon Druid Build - Wildshaper (10)Sleet Storm, Moon Druid Build - Wildshaper (11)Plant Growth, Moon Druid Build - Wildshaper (12)Confusion, etc. These are excellent options to weaken foes and unlock the full potential of the party for Advantage on attack rolls.
  • Summons like Moon Druid Build - Wildshaper (13)Conjure Woodland Being, offer additional free Moon Druid Build - Wildshaper (14)Spike Growth, that damages enemies and slows them down. You can also get Moon Druid Build - Wildshaper (15)Conjure Elemental, which unlocks Water Myrmidon - the most powerful option for Lightning and Cold spell casters.
  • Moon Druid Build - Wildshaper (16)Wild Shape​ - Moon Druid, gets a special version allowing it to turn into a beast with just bonus action. This is advantageous, allowing the use of the first turn for spellcasting and transforming. On the second turn, you can start punching your foes.

1 Level Fighter

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration. Moreover, this also works in Moon Druid Build - Wildshaper (17)Wild Shape. So you can cast control spells, and continue the fight in an animal form.
  • Access to Moon Druid Build - Wildshaper (18)Defence​ fighting style which also persists in Wild Shape form.
  • Weapon proficiencies for Myrmidom forms.

1 Level War Domain Cleric

  • Addresses Myrmidon's problem of lacking the respective weapon proficiencies.
  • Can use bonus action for additional attacks, which also works in Moon Druid Build - Wildshaper (19)Wild Shape.
  • Access to Moon Druid Build - Wildshaper (20)Command, Moon Druid Build - Wildshaper (21)Shield of Faith,​ and Moon Druid Build - Wildshaper (22)Sanctuary​ spells that can be situationally useful.
  • Retain caster levels to access the level 6 spell slot.

This sadly, sacrifices level 6 spells, but the only one worthwhile is Moon Druid Build - Wildshaper (23)Heroes' Feast​ in my opinion. If you want it, then I would skip War Cleric, and just multiclass into Fighter.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

LevelClassSelection
1Druid 1STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
Skills: Perception, Medicine
Cantrips:Moon Druid Build - Wildshaper (24)Shillelagh, Moon Druid Build - Wildshaper (25)Guidance​ or Moon Druid Build - Wildshaper (26)Resistance
Recommended Prepared Spells: Moon Druid Build - Wildshaper (27)Healing Word, Moon Druid Build - Wildshaper (28)Create or Destroy Water, Moon Druid Build - Wildshaper (29)Ice Knife, Moon Druid Build - Wildshaper (30)Faerie Fire.
2Druid 2Subclass: Circle of the Moon
3Druid 3Recommended Prepared Spells:Moon Druid Build - Wildshaper (31)Moonbeam, Moon Druid Build - Wildshaper (32)Spike Growth, Moon Druid Build - Wildshaper (33)Heat Metal, Moon Druid Build - Wildshaper (34)Enhance Ability.
4Druid 4Cantrips: Moon Druid Build - Wildshaper (35)Produce Flame
Feat:Moon Druid Build - Wildshaper (36)Tavern Brawler​ +1 CON
5Druid 5
Recommended Prepared Spells: Moon Druid Build - Wildshaper (37)Sleet Storm, Moon Druid Build - Wildshaper (38)Call Lightning, Moon Druid Build - Wildshaper (39)Plant Growth
6Druid 6-
7Druid 7Recommended Prepared Spells: Moon Druid Build - Wildshaper (40)Conjure Woodland Being, Moon Druid Build - Wildshaper (41)Grasping Vine, Moon Druid Build - Wildshaper (42)Confusion, Moon Druid Build - Wildshaper (43)Ice Storm
8Druid 8Feat: Moon Druid Build - Wildshaper (44)War Caster: Concentration, Ability Improvement +2 Wisdom or Moon Druid Build - Wildshaper (45)Alert
9Druid 9Recommended Prepared Spells: Moon Druid Build - Wildshaper (46)Conjure Elemental, Moon Druid Build - Wildshaper (47)Insect Plague
10Druid 10Cantrips: anything
11Fighter 1Respec, and start 1st level with Fighter then multiclass back into Druid.
Fighting Style: Moon Druid Build - Wildshaper (48)Defence
STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
12Cleric 1Cantrips: anything
Subclass: War Domain
Deity: any
Prepare Spells: Moon Druid Build - Wildshaper (49)Command, Moon Druid Build - Wildshaper (50)Sanctuary, anything.

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Moon Druid build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Also, keep in mind whether your picked race has Shield proficiency as this can improve survivability, especially in the early game.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.

RaceFeaturesDescription
Moon Druid Build - Wildshaper (51)Wood Half-Elf
  • Moon Druid Build - Wildshaper (52)Civil Militia
  • Moon Druid Build - Wildshaper (53)Darkvision
  • Moon Druid Build - Wildshaper (54)Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
It comes with improved movement speed and Shield proficiency, which is especially useful early in the game while not in beast mode.
Moon Druid Build - Wildshaper (55)Wood Elf
  • Moon Druid Build - Wildshaper (56)Elven Weapon Training
  • Moon Druid Build - Wildshaper (57)Darkvision
  • Moon Druid Build - Wildshaper (58)Fey Ancestry
  • Fleet of Foot - your movement speed is increased by 1.5m.
It comes with improved movement speed which bonus also works in Moon Druid Build - Wildshaper (59)Wild Shape.
Moon Druid Build - Wildshaper (60)HalflingThe best option for Concentration heavy builds. As you will be using Moon Druid Build - Wildshaper (63)Sleet Storm, Moon Druid Build - Wildshaper (64)Spike Growth, etc. Avoiding its cancellation will be a huge boon. Of course, this does have negative aspects of lower movement speed while in Moon Druid Build - Wildshaper (65)Wild Shape.

Class

Overview
Moon Druid Build - Wildshaper (66)Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Features
Moon Druid Build - Wildshaper (67)Spell SlotsThese can be used to cast spells and are restored each long rest.

Cantrips

You can choose two options for the 1st level. You will be able to pick more later on.

CantripDescription
Moon Druid Build - Wildshaper (68)GuidancePick this if you do not have a cleric in the group. This is the most useful cantrip in the game that helps with almost all ability roll checks.
Moon Druid Build - Wildshaper (69)ShillelaghIt is a good early-game damage cantrip, but it requires you to enter melee range.
Moon Druid Build - Wildshaper (70)ResistanceIt can be used in a situation where you do not have a way to effectively attack. Use this to buff yourself or a party member. Be careful as it will cancel any other spell concentration.

Prepare Spells

I will cover my recommended prepared spells to include for each Spell level. Pick the ones that are interesting or fit your playstyle.

SpellDescription
Moon Druid Build - Wildshaper (71)Healing WordExcellent spell for the early game, where you might need an instant recovery of an ally. However, it loses value on Druid as you progress.
Moon Druid Build - Wildshaper (72)Create or Destroy WaterOne of the S-Tier spells, that is good to have in your arsenal. You can use it to weaken enemies for Ice and Lightning spells.
Moon Druid Build - Wildshaper (73)Ice KnifeExcellent spell early in the game, that can deal decent damage and apply Ice surfaces for enemies to slip.
Moon Druid Build - Wildshaper (74)Faerie FireExcellent early game spell, where getting Advantage for your party members might be difficult. Use this to improve their hit chances. In the mid-game, I would remove this.
Moon Druid Build - Wildshaper (75)LongstriderIf you do not have another buffer in the group, having this spell is a great way to improve your and allies' movement speed.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Wisdom.

BackgroundSkillsDescription
Guild ArtisanInsight
Persuasion
A great choice, especially as you also get persuasion for better dialogue outcomes.
Folk HeroAnimal Handling
Survival
Useful choice, that gives two wisdom-related skill proficiencies.
AcolyteInsight
Religion
A somewhat mixed bag. Insight is good, for some game situations, but religion is not related to many impactful things.

Abilities

Now let's take a look at the abilities of the Moon Druid build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

AbilityValueDescription
Moon Druid Build - Wildshaper (76)Strength8Not relevant for the build.
Moon Druid Build - Wildshaper (77)Moon Druid Build - Wildshaper (78)Dexterity16 (15+1)Very important ability. It will give a higher Armour Class and improve initiative, allowing you to go earlier in combat.
Moon Druid Build - Wildshaper (79)Constitution15Constitution will be increased via Moon Druid Build - Wildshaper (80)Tavern Brawler​ feat, so leaving it at 15 is perfect.
Moon Druid Build - Wildshaper (81)Intelligence8Least important stat for the build.
Moon Druid Build - Wildshaper (82)Wisdom17 (15+2)The main spellcasting ability of Druid. If you do not plan on getting Auntie Ethel's Hair, I would still leave it at 17 and round it with Ability Improvement Feat.
Moon Druid Build - Wildshaper (83)Charisma8If you will leave Constitution at 14, put the 2 points here. Otherwise, leave it at 8.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Wisdom-related.

  • Perception
  • Insight
  • Medicine
  • Survival
  • Animal Handling

Leveling Progression - Levels 2-12

Here is the detailed progression for the Moon Druid to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world.

Subclass

Now you are ready to pick the subclass. As you can expect:

Overview
Moon Druid Build - Wildshaper (84)Circle of the Moon
Features
Moon Druid Build - Wildshaper (85)Combat Wild Shape ChargeAllows transforming into a beast using Moon Druid Build - Wildshaper (86)Wild Shape.
Moon Druid Build - Wildshaper (87)Lunar MendAllows to heal while in Moon Druid Build - Wildshaper (88)Wild Shape.
Moon Druid Build - Wildshaper (89)Wild ShapeTake the form of an animal. As you progress to higher levels, new options are unlocked.
Moon Druid Build - Wildshaper (90)Wild Shape: BearAdditional form accessible to moon druids. Sadly, it is somewhat disappointing compared to the later options you will unlock.

Level 3

First level 2 spells become available

Prepare Spells

As second-level spells are unlocked here are a few recommendations that I recommend to keep on your list:

SpellDescription
Moon Druid Build - Wildshaper (91)MoonbeamExcellent spell, that can be reused multiple times during a fight, saving spell slots.
Moon Druid Build - Wildshaper (92)Spike GrowthThis can be used to make enemies slow down and get damage in the meantime. After you obtain Moon Druid Build - Wildshaper (93)Conjure Woodland Being, this becomes somewhat redundant as Dryad can cast it for free.
Moon Druid Build - Wildshaper (94)Heat MetalVery useful control spell, for the early game. You can use it to make targets drop their weapons, disabling some very strong early-game opponents.
Moon Druid Build - Wildshaper (95)Enhance AbilityUsually, I reserve this spell for Bard. However, if you do not have it, Moon Druid Build - Wildshaper (96)Enhance Ability​ can be a lifesaver in important ability checks.

Level 4

Now, you get some other great choice picks - the first feat is unlocked.

Cantrips

CantripDescription
Moon Druid Build - Wildshaper (97)Produce FlameExcellent cantrip that can be used both to deal damage and light up dark areas.

Feat

FeatDescription
Moon Druid Build - Wildshaper (98)Tavern BrawlerAs the build revolves around Moon Druid Build - Wildshaper (99)Wild Shape​ this feat is a priority. The only downside is that this doesn't work fully on Honour Mode. Still, you will get bonuses to attack rolls.

Level 5

Level 5, is a big step for any caster and especially Druid. Not only do you unlock level 3 spells, but get improvements to the Moon Druid Build - Wildshaper (100)Wild Shape​ forms.

FeatureDescription
Moon Druid Build - Wildshaper (101)Wild StrikeAllows making a second attack with Wild Shape transformation.

Prepare Spells

As third-level spells are unlocked here are a few recommendations that I recommend to keep on your list:

SpellDescription
Moon Druid Build - Wildshaper (102)Sleet StormThis spell is a sleeper and is overlooked by many people. It is ridiculously strong, allowing you to make enemies skip their turns as they fall. Follow up with attacks with allies for Advantage. Use it together with Moon Druid Build - Wildshaper (103)Hunger of Hadar​ to create the ultimate trap for your foes.
Moon Druid Build - Wildshaper (104)Call LightningIf you need a blaster spell, this is a great option, however, it will require Concentration, so be careful not to cancel other spell effects. Also, Moon Druid Build - Wildshaper (105)Call Lightning​ deals double damage on wet enemies. It works similarly to Moon Druid Build - Wildshaper (106)Moonbeam, which could be replaced once you get it.
Moon Druid Build - Wildshaper (107)Plant GrowthThis spell does not use any concentration spell and can slow down enemies to a stop. It can also work well in Moon Druid Build - Wildshaper (108)Hunger of Hadar, making foes just barely move.

Level 6

This is a major step for Druid. You unlock a few class features, that will pair well with terrain control spells:

FeatureDescription
Moon Druid Build - Wildshaper (109)Primal StrikeMakes it easier to bypass enemy resistance and immunities of enemies.

New Moon Druid Build - Wildshaper (110)Wild Shape​ options are unlocked:

ActionDescription
Moon Druid Build - Wildshaper (111)Wild Shape: PantherCan become invisible and attack with bonus damage.
Moon Druid Build - Wildshaper (112)Wild Shape: Owlbear​​The most powerful wild shape in my opinion. Owl Bear has a decent attack with bonus action, and tons of HP and can be used to crush enemies.

Level 7

Level 4 spells are unlocked and some of them give unique Druid aspects.

Prepare Spells

Level 4 spells are plentiful and all of them bring something unique, here are my picks:

SpellDescription
Moon Druid Build - Wildshaper (113)Conjure Woodland BeingThis spell is almost a mandatory pick. The Dryad can cast Moon Druid Build - Wildshaper (114)Spike Growth​ for free. It can also summon a special beast, that can Moon Druid Build - Wildshaper (115)Entangle​ and act as a decoy.
Moon Druid Build - Wildshaper (116)Grasping VineAlthough it may not seem special, the spell only costs bonus action and has no Concentration requirement. It's a perfect control addition to an already strong arsenal of Moon Druid.
Moon Druid Build - Wildshaper (117)ConfusionOne of the most powerful control spells, that can outright win encounters for you.
Moon Druid Build - Wildshaper (118)Ice Storm
Deals decent damage, but most importantly create Ice surfaces that will leave enemies Prone.
Moon Druid Build - Wildshaper (119)Wall of FireA very strong spell, that if placed correctly can destroy foes. It does hit them multiple times - at your and your enemy's turn.
Moon Druid Build - Wildshaper (120)BlightThis spell can be used for free with the special effect of Staff of Cherished Necromancy.

Level 8

The druid gets access to the second Feat and a new subclass feature.

ActionDescription
Moon Druid Build - Wildshaper (122)Wild Shape: Sabre-Toothed Tiger​​This can be useful in some cases when fighting enemies with a high armor class. The tiger's base attack reduces their AC, making it easier for your allies to hit.

Feats

Now you have plenty of choices here that you can pick based on your preferences.

FeatDescription
Moon Druid Build - Wildshaper (123)War Caster: ConcentrationI do recommend this feat, as it greatly reduces the chances of losing concentration while in Moon Druid Build - Wildshaper (124)Wild Shape. Sadly, bonuses to Concentration Saving Throws from items don't work in beast forms.
Moon Druid Build - Wildshaper (125)AlertI think having one caster in a party who can always go first is important, especially on Honour Mode.
Ability ImprovementThe bonus +2 Wisdom is great, for the initial spell casting that you might do before shapeshifting.

Level 9

The Moon druid unlocks level 5 spells.

Prepare Spells

Compared to previous levels, there are fewer spells to pick and even fewer that I think are useful. However, they are still worthy of consideration.

SpellDescription
Moon Druid Build - Wildshaper (126)Conjure ElementalWith level 5 spell slots, this spell is okay. But it starts shining once you get access to Level 6 spell slots. You can then summon Moon Druid Build - Wildshaper (127)Conjure Elemental: Water Myrmidon​ which can cover the whole area in water. You know what comes next? You or your party members can use Cold or Lightning spells to shred everyone to pieces.
Moon Druid Build - Wildshaper (128)Insect PlagueThese locusts deal a good amount of damage, and can also work together with other control spells like Moon Druid Build - Wildshaper (129)Spike Growth​ or Moon Druid Build - Wildshaper (130)Plant Growth.
Moon Druid Build - Wildshaper (131)Greater RestorationNothing spectacular, however, there are a few situations where removing curses can help.

Level 10

This level is important as you will get some subclass features which will also greatly improve Moon Druid Build - Wildshaper (132)Wild Shape.

FeatureDescription
Moon Druid Build - Wildshaper (133)Improved Wild StrikeGives your wild shape forms a third attack, which is a huge improvement. Not many other classes get access to this.
Moon Druid Build - Wildshaper (134)Wild Shape: DilophosaurusAnother Wild Shape form to pick from.
Moon Druid Build - Wildshaper (135)Wild Shape: Air MyrmidonThis form allows you to stun enemies, leaving them open to your ally's attacks.
Moon Druid Build - Wildshaper (136)Wild Shape: Earth MyrmidonThe strongest Myrmidon in terms of pure damage. It gets bonuses from Moon Druid Build - Wildshaper (137)Tavern Brawler, and its main attack is bugged, dealing 3d10 thunder damage, which makes it very powerful. I do think this is a bug and might be patched.
Moon Druid Build - Wildshaper (138)Wild Shape: Fire MyrmidonSet's enemies on fire and can Haste itself for bonus attacks.
Moon Druid Build - Wildshaper (139)Wild Shape: Water MyrmidonThis is the best support option, it can heal everyone in a large area and make enemies wet. The latter is an important aspect if you are utilizing any kind of Lightning or Cold spells for double damage.

Cantrips

To be fair, pick anything, you already have everything covered that is needed for Moon Druid.

Level 11 - respec to Fighter Lv 1

The dip into Fighter is important in optimizing the Moon Druid build and its Moon Druid Build - Wildshaper (140)Wild Shape​ forms. So you will have to go to Withers and Respec. Start the first level in Fighter, and continue the rest in Druid:

Moon Druid Build - Wildshaper (141)

Here is what you get with Fighter dip:

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration. Moreover, this also works in Moon Druid Build - Wildshaper (142)Wild Shape. So you can cast control spells, and continue the fight in an animal form.
  • Access to Moon Druid Build - Wildshaper (143)Defence​ fighting style which also persists in Wild Shape form. This only works when wearing armor, so Robes don't count.
  • Weapon proficiencies for Myrmidom forms, this is a bug, which makes these elementals weaker than intended.

Class

Overview
Moon Druid Build - Wildshaper (144)Fighter
Features
Moon Druid Build - Wildshaper (145)Second WindYou can use this to heal yourself in tight encounters, to get a little bit more of survivability.

Fighting Style

Fighting StyleDescription
Moon Druid Build - Wildshaper (146)DefenceThe +1 bonus only works while wearing armor. Moreover, the effect persists while in Moon Druid Build - Wildshaper (147)Wild Shape.

Abilities

Now to be fair, you can stay with previous ability points that you have allocated at the start of the game.

AbilityValueDescription
Moon Druid Build - Wildshaper (148)Strength8Not relevant for the build.
Moon Druid Build - Wildshaper (149)Moon Druid Build - Wildshaper (150)Dexterity16 (15+1)Very important ability. It will give a higher Armour Class and improve initiative, allowing you to go earlier in combat.
Moon Druid Build - Wildshaper (151)Constitution15Constitution will be increased via Moon Druid Build - Wildshaper (152)Tavern Brawler​ feat, so leaving it at 15 is perfect.
Moon Druid Build - Wildshaper (153)Intelligence8Least important stat for the build.
Moon Druid Build - Wildshaper (154)Wisdom17 (15+2)The main spellcasting ability of Druid. If you do not plan on getting Auntie Ethel's Hair, I would still leave it at 17 and round it with Ability Improvement Feat.
Moon Druid Build - Wildshaper (155)Charisma8If you will leave Constitution at 14, put the 2 points here. Otherwise, leave it at 8.

I do think that casting with Moon Druid is still important as it has a huge impact on the start of the combat. Moreover, unless the Moon Druid Build - Wildshaper (156)Wild Shape​ forms get improved, I do not see a reason to change this.

Level 12 - 1 War Cleric

Now you will be 1 Level Fighter and 10 Levles of Druid. You could go with Druid 11, to get access to level 6 spells. However, I do not find them particularly attractive, and I would rather empower the Moon Druid Build - Wildshaper (157)Wild Shape​ and get the level 6 Spell Slot.

For this reason, I will multiclass into War Cleric

Class

Overview
Moon Druid Build - Wildshaper (158)Cleric
Features
Moon Druid Build - Wildshaper (159)Spell SlotsThese can be used to cast spells and are restored each long rest.
Moon Druid Build - Wildshaper (160)Domain SpellsGives access to some additional spells.

Cantrips

To be fair I would pick anything here, this late in the game, most of the things you need will be covered by you or party members:

CantripDescription
Moon Druid Build - Wildshaper (161)ThaumaturgyUseful for some dialogue ability checks.
Moon Druid Build - Wildshaper (162)LightCan be used to light yourself or allies, to activate an item like Coruscation Ring.

Subclass

Overview
Moon Druid Build - Wildshaper (164)War Domain
Features
Moon Druid Build - Wildshaper (165)War PriestThe additional charges allow for attacks with bonus action. These also work while in Moon Druid Build - Wildshaper (166)Wild Shape.
Moon Druid Build - Wildshaper (167)Divine FavourGives +1d4 radiant damage rider. This also works in Moon Druid Build - Wildshaper (168)Wild Shape.
Moon Druid Build - Wildshaper (169)Shield of FaithProvides additional Armour Class, and the spell works until long rest. This also moves to Moon Druid Build - Wildshaper (170)Wild Shape. I recommend it if you do not plan on using other Concentration spells. For example, you could mix this with Moon Druid Build - Wildshaper (171)Ice Storm​ or Moon Druid Build - Wildshaper (172)Plant Growth.

Deity

Just pick whatever you prefer in terms of Roleplay.

Prepare Spells

Here are my 2 suggestions, pick whatever you prefer for the other 2.

SpellDescription
Moon Druid Build - Wildshaper (173)SanctuaryMakes you invulnerable. Can also be used on an ally. This can be cheesed together with Moon Druid Build - Wildshaper (174)Moonbeam​ if you need a safe attack rotation.
Moon Druid Build - Wildshaper (175)CommandExcellent control spell that does not use a Concentration slot and can hit multiple targets. Still, I would not use it too much as your Spell Save DC will not be very high.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. Ability scores are the main modifiers for the build. However, when in Moon Druid Build - Wildshaper (176)Wild Shape, only Wisdom, Intelligence, and Charisma matter.

So this is the reason why I would not worry too much as you will spend most of the time as a beast, which comes with its stats. So you only need high Wisdom, for the initial spell cast, before you Moon Druid Build - Wildshaper (177)Wild Shape. Even then, depending on the spell it may not even have Saving Throw.

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Wisdom if you pick this choice.
  2. Feat - Ability Improvement (optional) - +2 Wisdom
  3. Act 3 - Mirror of Loss - pick +2 Wisdom.

This will allow you to reach 20-22 natural Wisdom.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
Moon Druid Build - Wildshaper (178)Potion of SpeedIn case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
Moon Druid Build - Wildshaper (179)Potion of Animal SpeakingAlthough not something powerful, it is worth stocking up and saving a spell slot.
Moon Druid Build - Wildshaper (180)Potion of InvisibilityCan be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.

ConsumableDescription
Moon Druid Build - Wildshaper (181)Elixir of BloodlustVery effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
Moon Druid Build - Wildshaper (182)Elixir of Hill Giant StrengthSets strength value to 21 until the Long Rest. The strength elixir will empower your Moon Druid Build - Wildshaper (183)Wild Shape​ form and get bigger bonuses with Moon Druid Build - Wildshaper (184)Tavern Brawler. Here is a farming guide for Elixir of Hill Giant Strength
Moon Druid Build - Wildshaper (185)Elixir of Cloud Giant StrengthAn upgraded version that is available mostly in Act 3 via crafting. Sets strength to 27, the highest value possible. The strength elixir will empower your Moon Druid Build - Wildshaper (186)Wild Shape​ form and get bigger bonuses with Moon Druid Build - Wildshaper (187)Tavern Brawler
Moon Druid Build - Wildshaper (188)Elixir of Battlemage's PowerGain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
Moon Druid Build - Wildshaper (189)Elixir of Peerless FocusAnother good choice that allows to better maintain spell Concentration.
Moon Druid Build - Wildshaper (190)Superior Elixir of Arcane CultivationGrant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
Moon Druid Build - Wildshaper (191)Supreme Elixir of Arcane CultivationGrant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.
Moon Druid Build - Wildshaper (192)Elixir of VigilanceFor some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Moon Druid Build - Wildshaper (193)Alert​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers. Sadly, they do not work well with Moon Druid Build - Wildshaper (194)Wild Shape, so most of them should used in normal form or just skipped.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid PowerTypeDescription
Moon Druid Build - Wildshaper (195)Favourable BeginningsBaseBeneficial power to take as it does not have any costs, and provides only benefits on the first hits.
Moon Druid Build - Wildshaper (196)Psionic BacklashBaseA decent use for reaction to deal some bonus psychic damage.
Moon Druid Build - Wildshaper (197)Ability DrainBaseThis power works in Moon Druid Build - Wildshaper (198)Wild Shape, making it excellent for weakening enemies.
Moon Druid Build - Wildshaper (199)Cull the WeakBaseCan help to kill an enemy faster if it is left with a few HP.
Moon Druid Build - Wildshaper (200)DisplaceBaseWhile in Moon Druid Build - Wildshaper (201)Wild Shape: Owlbear​ form you can easily knock back enemies, which can result in them receiving additional psychic damage.
Moon Druid Build - Wildshaper (202)Illithid ExpertiseEliteAs you are not a charisma-based character, these proficiencies help with dialogue checks.
Moon Druid Build - Wildshaper (203)Black HoleEliteOne of the most powerful illithid powers works well with Druid's area control spells.
Moon Druid Build - Wildshaper (204)Mind SanctuaryEliteExtremely strong action that can be used by your allies.
Moon Druid Build - Wildshaper (205)FreecastEliteRemove the cost of spell slots or charges.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Moon Druid Build. Items are especially important as they take the build to the next level thanks to their unique effects.

The main aspect of Druid is that they can wear both Light and Medium Armor. Generally, I would recommend robes with Spell Save DC. If you cannot use those, then take something sturdier.

The biggest downside with Druid is that much gear works both in normal and in Wild Shape form. Also, some spells like Moon Druid Build - Wildshaper (206)Moonbeam​ don't work with some radiant items, making it not as powerful as it could be.

Act 1

SlotItemDescription
Moon Druid Build - Wildshaper (207)Melee (One-Handed)Melf's First StaffThe best staff for caster in Act 1 as it gives bonus Spell Save DC, improving spell success.
The SpellsparklerIf this is free, you could use it to get some bonuses from The Protecty Sparkswall armor.
TorchDo you think I am joking? Fortunately, no. With Moon Druid Build - Wildshaper (212)Shillelagh​ spell this becomes one of the strongest early-game weapons able to surpass in damage all two-handed weapons. You can even dual-wield these.
Moon Druid Build - Wildshaper (213)RangedBow of AwarenessGives bonus initiative, allowing one to go earlier in combat. I recommend this for the early games, as you will have low dexterity.
Hand Crossbow +1Equip two of these so that you can attack with your bonus action. This is a great way to get some bonus damage, especially if you cannot reach the target.
Moon Druid Build - Wildshaper (216)HeadThe Shadespell CircletThe only truly relevant headwear for Act 1. There are other options but they are just side bonuses.
Moon Druid Build - Wildshaper (218)Cloak-Nothing really of note here.
Moon Druid Build - Wildshaper (219)ArmorThe Protecty SparkswallThe best caster armor in Act 1.
Githyanki Half PlateThe most relevant early-game armor, that you can take from Lae'zel
Moon Druid Build - Wildshaper (222)GlovesBracers of DefenceThe +2 Armour class is a big boost especially if you do not have shield proficiencies.
Gloves of DexterityTo be fair these gloves can be a decent option if they are free. You will get a bonus Armour Class from increased Dexterity.
Winter's ClutchesThese gloves can be useful when using spells like Moon Druid Build - Wildshaper (226)Ice Knife​ and later Moon Druid Build - Wildshaper (227)Ice Storm. Although this is not a dedicated Cold build the Encrusted with Frost effect is very useful for weakening enemies and getting them prone.
Moon Druid Build - Wildshaper (228)BootsBoots of StridingExcellent shoes, as you will be casting Concentration spells left and right. This will reduce your chance of getting the spell canceled.
Disintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Moon Druid Build - Wildshaper (231)Misty Step​ to increase that mobility.
Boots of SpeedExcellent boots, although I would leave them for frontline character if their slots are free. Can be used to avoid getting hit while running away.
Moon Druid Build - Wildshaper (233)AmuletPearl of Power AmuletCan be used to restore spell slots
Amulet of Misty StepGives mobility improvement thanks to the Moon Druid Build - Wildshaper (236)Misty Step​ spell.
Moon Druid Build - Wildshaper (237)RingsRing of ProtectionThe best option for Act 1. The bonus Armour Class is a great boost for survivability.
The Whispering PromiseI would say there is a niche use of this early in the game when you can cast Moon Druid Build - Wildshaper (240)Healing Word​ with bonus action to buff your allies.

Act 2 - mid-game

For Act 2, you will be dropping that heavy armor for some great medium ones. Some of the items will still be the best ones even if they are from Act 1.

SlotItemDescription
Moon Druid Build - Wildshaper (241)Melee (Two-Handed)-use the ones from Act 1.
Moon Druid Build - Wildshaper (242)RangedDarkfire ShortbowAmazing bow that allows to precast Moon Druid Build - Wildshaper (244)Haste​ before combat. This may not seem big as you can use Potion of Speed, but sometimes its short duration is not enough. Otherwise, stay with bows from the previous act.
Moon Druid Build - Wildshaper (245)HeadFistbreaker HelmThe best caster headwear in Act 2.
Coldbrim HatAlthough this works only once per turn, it works well with spells that target Dexterity like Moon Druid Build - Wildshaper (248)Sleet Storm.
Moon Druid Build - Wildshaper (249)CloakCloak of ProtectionImproves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
Fleshmelter CloakDeal additional damage to the attackers.
Moon Druid Build - Wildshaper (252)ArmorYuan-ti Scale MailIf you need a higher Armour Class and The Protecty Sparkswall is taken, this is a perfect alternative.
Robe of Exquisite FocusYou can wear this if The Protecty Sparkswall is taken.
Moon Druid Build - Wildshaper (257)Gloves-Specifically, for the Moon Druid build, Act 2, does not bring many options. So reuse gloves from Act 1.
Moon Druid Build - Wildshaper (258)BootsBoots of StridingExcellent shoes, as you will be casting Concentration spells left and right. This will reduce your chance of getting the spell canceled.
Evasive ShoesOptional boots if you need a little bit more Armour Class in your normal form.
Moon Druid Build - Wildshaper (261)AmuletStrange Tendril AmuletI like Moon Druid Build - Wildshaper (263)Evard's Black Tentacles​ spell, as it is a very strong crowd-control option. You can use the spell before using Moon Druid Build - Wildshaper (264)Wild Shape.
Amulet of the HarpersAllows casting a Moon Druid Build - Wildshaper (266)Shield​ spell, and can be a lifesaver if attacked heavily for one turn. Sadly this will not work with Moon Druid Build - Wildshaper (267)Wild Shape.
Moon Druid Build - Wildshaper (268)RingsEversight RingIf you have a Moon Druid Build - Wildshaper (270)Darkness​ party, or members who use this spell, being able to see inside, can make you extremely sturdy.
Ring of Mental InhibitionExcellent ring, that you can activate its effects with your control spells.
Ring of TwilightImproves Armour class while obscured, also works in Moon Druid Build - Wildshaper (273)Wild Shape. For this to activate you need to enter the form in a shadowy area.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible you will need some planning, but overall, it should not be a problem.

SlotItemDescription
Moon Druid Build - Wildshaper (274)Melee (One-Handed)MarkoheshkirThe most powerful stave in the game. If it is free, feel free to use it and activate relevant Kereska's Favour based on the spells you use. My favorite picks are Frost of Dark Winter and Bolts of Doom.
Staff of Spell PowerVery powerful stave that also gives access to Moon Druid Build - Wildshaper (277)Arcane Battery, giving a free (including level 6) spell cast.
Staff of Cherished NecromancyThe staff can be used to cast Necromancy spells for free. One of them is Moon Druid Build - Wildshaper (279)Blight.
WoeGives additional effects like healing.
Moon Druid Build - Wildshaper (281)RangedHellrider LongbowThe bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
Moon Druid Build - Wildshaper (283)HeadHood of the WeaveThe best caster headwear, that gives +2 Spell Save DC.
Helldusk HelmetThe helmet can be used to be able to see in Moon Druid Build - Wildshaper (286)Darkness​ if your group utilizes this spell.
Shapeshifter HatMentioning this as a goodwill. To be fair, I find the additional charge not as important, especially when long resting in Act 3 is easy.
Moon Druid Build - Wildshaper (288)CloakCloak of The WeaveThe best cloak in the game for casters.
Cloak of DisplacementGreat way to avoid attacks and reduce the chance of enemy attacks landing.
Moon Druid Build - Wildshaper (291)ArmorArmour of MoonbaskingThis armor is specifically made for Moon Druids, as it gives a solid stat boost for Moon Druid Build - Wildshaper (293)Wild Shape​ forms.
Mutilated CarapaceOffensive option for shapeshifting Moon Druid. The only downside is that Moon Druid Build - Wildshaper (294)Defence​ from FIghter will not work with it, in that case just take Sorcerer multiclass.
Armour of LandfallOne of the best caster items in general, as it gives Constitution Saving Throw an advantage, resulting in less spell cancelation. Moreover, it improves Spell Save DC.
Robe of the WeaveGives bonus Armour Class and improves Spell Save DC.
Moon Druid Build - Wildshaper (297)GlovesHelldusk GlovesGives bonuses to Spell Save DC, which will increase spell success chance.
Quickspell GlovesAllows casting spells with bonus action once per short rest.
Moon Druid Build - Wildshaper (300)BootsBoots of StridingI think these are the best shoes for Moon Druid, as their effect persists in Moon Druid Build - Wildshaper (302)Wild Shape.
Helldusk BootsYou can avoid failing a saving throw, which might break your concentration using a reaction.
Bonespike BootsGives bonus armor class and increased saving throw rolls.
Moon Druid Build - Wildshaper (305)AmuletCorvid TokenImproves jumping distance of Moon Druid Build - Wildshaper (307)Wild Shape​ and also gains Moon Druid Build - Wildshaper (308)Feather Fall​ condition.
Amulet of The DevoutAlthough this is the best amulet of the caster, I would not prioritize it on Moon Druid, especially as most of the time you will be relying on Beast forms, which don't benefit from this.
Spellcrux AmuletIt allows restoring spell slots easily.
Moon Druid Build - Wildshaper (311)Rings-To be fair as there are limited rings that work in Moon Druid Build - Wildshaper (312)Wild Shape, and those that work are meh, I would not worry too much about ring slots.
Eversight RingUse the ring you have for a party that utilizes the Moon Druid Build - Wildshaper (314)Darkness​ effect.
Ring of Mental InhibitionStill a good ring from Act 1, that will work with some of your spells.
Ring of TwilightImproves Armour class while obscured, also works in Moon Druid Build - Wildshaper (317)Wild Shape. For this to activate you need to enter the form in a shadowy area.

Build Mechanics

In this section, I would like to dive deep into how to play the Moon Druid. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Using different area Control spells

The interesting part of Moon Druid is that it has access to plenty of area-of-effect spells. For example, you can use two types of controls, one for the air and another for the ground. So for example - Moon Druid Build - Wildshaper (318)Plant Growth​ and Moon Druid Build - Wildshaper (319)Insect Plague, making the area inaccessible and enemies getting destroyed.

The strongest combo in my opinion would be Moon Druid Build - Wildshaper (320)Sleet Storm​ together with Moon Druid Build - Wildshaper (321)Hunger of Hadar​ (that you need Bard or Warlock to cast). This outright makes enemies skip their turn and get damaged by the killing of dark clouds.

So the main two categories:

  • Ground - Moon Druid Build - Wildshaper (322)Sleet Storm, Moon Druid Build - Wildshaper (323)Spike Growth, Moon Druid Build - Wildshaper (324)Plant Growth, Moon Druid Build - Wildshaper (325)Ice Storm, Moon Druid Build - Wildshaper (326)Grasping Vine​ (be careful as it can get damaged by air effects), and so on
  • Air - Moon Druid Build - Wildshaper (327)Insect Plague, Moon Druid Build - Wildshaper (328)Cloudkill, Moon Druid Build - Wildshaper (329)Hunger of Hadar​ (obtained from other class)

Sanctuary + Moonbeam

Although this applies if you were multiclass into cleric, I still wanted to mention this combo. It allows you to cheese most of the fights while you stay safely under the Moon Druid Build - Wildshaper (330)Sanctuary​ effect. Then use Moon Druid Build - Wildshaper (331)Moonbeam​ to move it around and damage enemies.

Wild Shapes forms

Moon Druid's main highlight is its Moon Druid Build - Wildshaper (332)Wild Shape​ forms and that they can be activated with a bonus action, instead of an action with other subclasses. At first, you will only have a few of them, but as you level up more options will appear.

So let me highlight a few that I think are worth attention:

FormDescription
Moon Druid Build - Wildshaper (333)Wild Shape: BadgerExcellent early game form, that can make enemies prone. This will increase attack rolls of your allies making it easier to hit them.
Moon Druid Build - Wildshaper (334)Wild Shape: SpiderAnother great form, that you can utilize early in the game. Spider can apply Moon Druid Build - Wildshaper (335)Web, which makes it easier for your allies to hit them.
Moon Druid Build - Wildshaper (336)Wild Shape: OwlbearOne of my favorite options. This is a very sturdy beast accessible at level 6. It can jump around, dealing damage and making enemies prone. Moreover, Owlbear can knock back foes with its base attack.
Moon Druid Build - Wildshaper (337)Wild Shape: Sabre-Toothed TigerI like this form and use it on high AC enemies like bosses. The tiger has an attack that weakens armor class by -2, making it easier to hit for you and your party members.
Moon Druid Build - Wildshaper (338)Wild Shape: Earth MyrmidonThis is late game form, that utilizes Moon Druid Build - Wildshaper (339)Tavern Brawler​ feat and also hits like a truck with its thunder damage rider. I think it is bugged as the 3d10 rider is just too much. So if you want good damage and many attacks, this form is your choice.
Moon Druid Build - Wildshaper (340)Wild Shape: Water MyrmidonThis is more of a support option, especially if you have cold or lightning casters in your party. You can both heal and cover areas in water, later followed up with Ice spells and attacks.

Wild Shape forms and item effects

So the main downside of all of these forms, is that some items and mechanics don't work as intended. For example, the Moon Druid Build - Wildshaper (341)Wild Shape: Water Myrmidon, uses a Trident. Due to oversight from developers, this form doesn't have weapon proficiency, meaning you don't get correct attack roll bonuses. To fix these kinds of problems War Cleric or Fighter multiclass is necessary.

On the other hand, many items don't pass their effects, which is both a blessing and a problem. The build is simplified, but you are left with many items that only work in normal form, and give no benefit while in Moon Druid Build - Wildshaper (342)Wild Shape.

Overall, I wanted to inform you that the class has its problems, but it is still great in the grand scheme of things.

Maximizing Companion amount

Druid can summon plenty of minions that result in its small army. This can become tedious to manage, but they do offer plenty of bonuses and distractions for enemies.

  1. Moon Druid Build - Wildshaper (343)Conjure Minor Elemental​ - either Mud or Ice Mephits
  2. Moon Druid Build - Wildshaper (344)Conjure Woodland Being​ - summons a Dryad, that has free Moon Druid Build - Wildshaper (345)Spike Growth.
  3. Drayd's special action Moon Druid Build - Wildshaper (346)Fallen Lover, summons a Wood Woad to fight by your side.
  4. Moon Druid Build - Wildshaper (347)Conjure Elemental​ - summoning one of Myrmidons especially Water can cover the whole battlefield in Water, making enemies weak to Ice and Lightning.

Early Game Combat

Let's cover how you should progress combat levels 1-6.

  • You can use a simple Torch with Moon Druid Build - Wildshaper (349)Shillelagh​ to deal more damage than all of the early-game weapons.
  • Early in the game, you can use Moon Druid Build - Wildshaper (350)Healing Word​ together with The Whispering Promise ring, to buff up your allies using bonus action.
  • Cast control or Concentration spells like Moon Druid Build - Wildshaper (352)Faerie Fire, Moon Druid Build - Wildshaper (353)Spike Growth, etc. With the moon druid's special Moon Druid Build - Wildshaper (354)Wild Shape, you can use bonus action and turn into a beast.
  • On the other hand, if an encounter is pretty easy, you can cast Moon Druid Build - Wildshaper (355)Moonbeam​ and use it to pick off weak foes each turn, saving spell slots.
  • Once your concentration slot is filled, you can also use Moon Druid Build - Wildshaper (356)Plant Growth​ which does not use it, and will further slow down foes, to be picked down by your companions.
  • Be careful when moving onto a Moon Druid Build - Wildshaper (357)Sleet Storm​ or Moon Druid Build - Wildshaper (358)Spike Growth​ when in Moon Druid Build - Wildshaper (359)Wild Shape​. These have effects that might make you fall on ice or cancel your concentration.
  • You do shine in very wide areas, as you can use the area control spells to cover one part and move yourself as a beast to cover another place. This will force enemies to either attack or go through you, activating Attack of Opportunity.

Late Game Combat

Overall, nothing much changes from the early game, just that your beasts get buffed up.

  • Your main rotation is still casting a Concentration spell and then turning into Moon Druid Build - Wildshaper (360)Wild Shape​ to engage in combat.
  • You should use area control spells like - Moon Druid Build - Wildshaper (361)Insect Plague, Moon Druid Build - Wildshaper (362)Wall of Fire, Moon Druid Build - Wildshaper (363)Ice Storm, Moon Druid Build - Wildshaper (364)Plant Growth, Moon Druid Build - Wildshaper (365)Sleet Storm,​ etc. These are excellent to be cast on the first turn before you move into Moon Druid Build - Wildshaper (366)Wild Shape.
  • I would not rely too much on control spells that have Saving Throws like Moon Druid Build - Wildshaper (367)Confusion​ or Moon Druid Build - Wildshaper (368)Hold Person. Due to your limited Spell Save DC, it might be too low for some late-game enemies. Of course, if you see that success chance is 85%+ then definitely go for it!
  • Your main late game forms are Moon Druid Build - Wildshaper (369)Wild Shape: Earth Myrmidon​ and Moon Druid Build - Wildshaper (370)Wild Shape: Water Myrmidon. Choose the former if you need high damage and a strong frontline. Pick the latter if you need support and apply Wet on enemies.
  • Moon Druid Build - Wildshaper (371)Conjure Woodland Being​ - already mentioned, this is an amazing summon, that can cast Moon Druid Build - Wildshaper (372)Spike Growth​ for free. This saves you a spell slot, and you can follow up with something more deadly like Moon Druid Build - Wildshaper (373)Insect Plague.
  • The top dog is Moon Druid Build - Wildshaper (374)Conjure Elemental: Water Myrmidon​ which is available once you have access to level 6 spell slots. This can cover the area in water, and apply wet status. This means that you can become a Myrmidon and have a summoned ally with the same effects.

Build Variations

There are a few variations that the build could be changed about. I think it is more for advanced players who are likely doing some deeper optimizations.

SetupDescription
  • 12 Moon Druid
Access to a Third feat. Sadly, as you don't get many benefits from Ability scores, Moon Druid Build - Wildshaper (375)Alert​ is the most likely option.
  • 1 War Cleric
  • 1 Sorcerer
  • 10 Moon Druid
Similar to the current build, but the key difference is that the Sorcerer will give access to the Moon Druid Build - Wildshaper (376)Shield​ spell. Sadly, it only works in normal form, so I find it inferior to what Fighter gives.

Conclusion

Thank you for reading the best Moon Druid build for Baldur's Gate 3. The ultimate Wildshaper allows you to mix spellcasting, area control, and lucrative Moon Druid Build - Wildshaper (377)Wild Shape​ forms. With so many to choose from, you can turn into a huge all-destroying Owlbear, or take an elemental Myrmidon form to pummel foes with thunder attacks.

Cheers!

Moon Druid Build - Wildshaper (2024)
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