Wizard: School of Transmutation - Revision by FFGogo (2024)

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Wizard School of Transmutation

Wizard

The lure of knowledge and power calls even the most unadventurous wizard. A wizard’s life is rarely mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in some library or university. Some wizards sell their services as diviners, military personnel, and some go into crime or domination.~

Project

This project’s goals were to make an update to help low ranked subclasses to be closer to the middle or high ranked subclasses of the same class. Rather than focus only on game mechanics or personal views of a subclass, the goal was to keep the subclass balanced within the designer’s intent and to the creator’s original concept. Lore, story, previous editions, characters, etc. were included if that was the focus of the creator or if there was a lack of enough information to fill in the required comparisons.

School of Transmutation

From Player's Handbook
“Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.”
— from the D&D 5E Player’s Handbook
You are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality's forge.

Some transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.

Detoxified Victual (Optional)

The Purify Food and Drink spell is included in your wizard spell list.

Transmutation Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a Transmutation spell into your spellbook is halved.

Savant Addition (Optional)

Using your transmutation knowledge and understanding, you have +1 on your Constitution saving throws when maintaining concentration for transmutation spells.

Minor Alchemy

Starting at 2nd level when you select this school, you can perform special alchemical procedures on one object composed entirely of wood, solid stone (but not gemstone), iron, copper, or silver.

You can temporarily alter the physical properties of one nonmagical object that you have touched and is within 5 feet of you, transforming it from one listed material into a different one of those materials. Each cubic foot of material is transformed after 10 minutes that you spend performing the procedure.Alternatively, you can fuse two pieces of the same listed material together after 1 minute of continuous contact.

After 1 hour, or until you lose your concentration (as if you were concentrating on a spell), the material reverts to its original substance and sections.

Transmuter's Stone

Starting at 6th level, you can spend 8 hours creating a transmuter's stone that stores transmutation magic. You can benefit from the stone yourself or give it to another creature. A creature gains a benefit of your choice as long as the stone is in the creature's possession. When you create the stone, choose the benefit from the following options:

  • Darkvision out to a range of 60 feet
  • An increase to speed of 10 feet while unencumbered
  • Proficiency in Constitution saving throws
  • Resistance to acid, cold, fire, lightning, or thunder damage (your choice whenever you choose this benefit)

Each time you cast a transmutation spell of 1st level or higher, you can change the effect of your stone, if the stone is on your person. If you create a new transmuter's stone, the previous one ceases to function.

Transmuter's Stone
Additions (Optional)

May - Dec 2021

Shapechanger

At 10th level, you add the Polymorph spell to your spellbook, if it is not there already. If you already know Polymorph, you can pick a 5th level wizard spell or lower and add that to your spellbook. Polymorph is always prepared and does not count toward your prepared spells.

Note:

The Transmuter’s Stone feature effects can still be used while polymorphed.

You can cast Polymorph on yourself without expending a spell slot. When you do so, you transform into a beast whose challenge rating is 1 or lower. You can keep your mental ability scores and your Concentration for this cannot be broken as a result of taking damage.

Once you cast Polymorph in this way, you cannot do so again until you finish a short or long rest. You can still cast Polymorph normally using an available spell slot.

Shapechanger Additions (Optional)

  • While transformed you can shift between beast forms a number of times equal to your Intelligence modifier without recasting the spell or changing the spell’s duration, but each form maintains the same amount of damage taken and any conditions.

Example:

Owl with 1 of 3 hp change into a Cat with 2 of 4 hp then changes into a Tiger with 35 of 37 hp.

  • If you use a spell slot to cast a transmutation spell while in possession of your transmuter’s stone, then by siphoning magic from your casting, you can regain use of this feature.

Master Transmuter

Starting at 14th level, you can use your action to consume the reserve of transmutation magic stored within your transmuter's stone in a single burst. When you do so, choose one of the following effects. Your transmuter's stone is destroyed and can't be remade until you finish a long rest.

  • Etherealness. As a reaction when an attack would reduce your hit points to 0, before taking the damage, you can cast the Etherealness spell on yourself without expending a spell slot.
  • Major Transformation. You can transmute one nonmagical object – no larger than a 5-foot cube – into another nonmagical object of similar size and mass and of equal or lesser value. You must spend 10 minutes handling the object to transform it.
  • Panacea. You remove all curses, diseases, and poisons affecting a creature that you touch with the transmuter's stone. The creature also regains all its hit points.
  • Restore Life. You cast the Raise Dead spell on a creature you touch with the transmuter's stone. You do so without expending a spell slot, without requiring any material components, and without needing the spell in your spellbook.
  • Restore Youth. You touch the transmuter's stone to a willing creature, and that creature's apparent age is reduced by 3d10 years, to a minimum of 13 years. This effect doesn't extend the creature's lifespan.

Master Transmuter Addition (Optional)

  • Creation. When using a creation transmutation spell, like Create Homunculus or Clone, then your transmuter's stone can be used for all required material components.

Comment:

The Transmuter's Stone is based on the Philosopher's Stone.

Origion File Location

Files copied from Revision on Homebrewery.

May - Dec 2021

Wizard: School of Transmutation - Revision by FFGogo (2024)
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